Chira Engine
A customizable MIT-licensed game engine.
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To summarize the major features:
The goal of the engine is to have as much customization as possible, while still maintaining ease of use.
Platform | GCC | Clang | MSVC |
---|---|---|---|
Windows | ✔* | ✔* | ✔ |
Linux | ✔ | ✔ | - |
macOS | ❌ | ✔** | - |
(*) Supported with MinGW. Packaging a build of the application will require you to copy a DLL from the MinGW bin directory next to the executable. Check the GitHub Actions script to see the path to the DLL.
(**) Homebrew LLVM/Clang is required. Some C++ features used in this project are not supported by Apple's version of Clang.
Platform | OpenGL 4.0 | OpenGL 4.1 | OpenGL 4.3 | D3D11 | Software |
---|---|---|---|---|---|
Windows | ✔ | ✔ | ✔ | Planned | ✔* |
Linux | ✔ | ✔ | ✔ | - | ✔* |
macOS | ✔ | ✔ | - | - | ✔* |
(*) SDL software renderer implementation is incomplete and will likely never work perfectly with 3D. It exists to make it easier to port to new platforms.
The project will compile without any prior configuration in your IDE of choice (or the terminal), but you will need to install a few things first. On Debian-based distros, run:
Installing Ninja is optional but recommended:
You will also need to install dev versions of sound libraries to support each of these sound backends when compiling. If you are compiling the project for your personal use, you only have to install the one you need:
If you are not using an IDE, the project can be compiled using the following commands:
"Unix Makefiles"
with "Ninja"
if you installed Ninja earlier."Debug"
with "Release"
if you want to compile a release build.You must install LLVM from Homebrew, as the default Apple Clang compilers do not work properly:
Installing Ninja is optional but recommended:
If you are not using an IDE, the project can be compiled using the following commands:
"Unix Makefiles"
with "Ninja"
if you installed Ninja earlier."Debug"
with "Release"
if you want to compile a release build.