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Chira Engine
A customizable MIT-licensed game engine.
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This is the complete list of members for chira::Renderer::UniformBufferHandle, including all inherited members.
| bindingPoint (defined in chira::Renderer::UniformBufferHandle) | chira::Renderer::UniformBufferHandle | |
| handle (defined in chira::Renderer::UniformBufferHandle) | chira::Renderer::UniformBufferHandle | |
| operator bool() const (defined in chira::Renderer::UniformBufferHandle) | chira::Renderer::UniformBufferHandle | inlineexplicit |
| operator bool() const (defined in chira::Renderer::UniformBufferHandle) | chira::Renderer::UniformBufferHandle | inlineexplicit |
| operator!() const (defined in chira::Renderer::UniformBufferHandle) | chira::Renderer::UniformBufferHandle | inline |
| operator!() const (defined in chira::Renderer::UniformBufferHandle) | chira::Renderer::UniformBufferHandle | inline |