SourcePP
Several modern C++20 libraries for sanely parsing Valve's formats.
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bsppp::BSP Member List

This is the complete list of members for bsppp::BSP, including all inherited members.

bake(std::string_view outputPath="")bsppp::BSP
BSP(std::string path_, bool loadPatchFiles=true)bsppp::BSPexplicit
consolebsppp::BSPprotected
create(std::string path, uint32_t version=21, uint32_t mapRevision=0)bsppp::BSPstatic
createLumpPatchFile(BSPLump lumpIndex) constbsppp::BSP
getGameLumpData(BSPGameLump::Signature signature) constbsppp::BSP
getGameLumpVersion(BSPGameLump::Signature signature)bsppp::BSP
getLumpData(BSPLump lumpIndex, bool noDecompression=false) constbsppp::BSP
getLumpData() constbsppp::BSPinline
getLumpVersion(BSPLump lumpIndex) constbsppp::BSP
getMapRevision() constbsppp::BSP
getVersion() constbsppp::BSP
hasLump(BSPLump lumpIndex) constbsppp::BSP
headerbsppp::BSPprotected
isConsole() constbsppp::BSP
isGameLumpCompressed(BSPGameLump::Signature signature) constbsppp::BSP
isL4D2() constbsppp::BSP
isLumpCompressed(BSPLump lumpIndex) constbsppp::BSP
l4d2bsppp::BSPprotected
operator bool() constbsppp::BSPexplicit
parseBrushModels() constbsppp::BSPprotected
parseEdges() constbsppp::BSPprotected
parseEntities() constbsppp::BSPprotected
parseFaces() constbsppp::BSPprotected
parseGameLumps(bool decompress) constbsppp::BSPprotected
parseNodes() constbsppp::BSPprotected
parseOriginalFaces() constbsppp::BSPprotected
parsePlanes() constbsppp::BSPprotected
parseSurfEdges() constbsppp::BSPprotected
parseTextureData() constbsppp::BSPprotected
parseTextureInfo() constbsppp::BSPprotected
parseVertices() constbsppp::BSPprotected
pathbsppp::BSPprotected
readHeader()bsppp::BSPprotected
reset()bsppp::BSP
resetLump(BSPLump lumpIndex)bsppp::BSP
setConsole(bool isConsole)bsppp::BSP
setGameLump(BSPGameLump::Signature signature, uint16_t version, std::span< const std::byte > data, uint8_t compressLevel=0)bsppp::BSP
setL4D2(bool isL4D2)bsppp::BSP
setLump(BSPLump lumpIndex, uint32_t version, std::span< const std::byte > data, uint8_t compressLevel=0)bsppp::BSP
setLump(uint32_t version, std::span< const BSPEntityKeyValues > data, uint8_t compressLevel=0)bsppp::BSP
setLumpFromPatchFile(const std::string &lumpFilePath)bsppp::BSP
setMapRevision(uint32_t mapRevision)bsppp::BSP
setVersion(uint32_t version)bsppp::BSP
stagedGameLumpsbsppp::BSPprotected
stagedLumpsbsppp::BSPprotected
stagedMapRevisionbsppp::BSPprotected
stagedVersionbsppp::BSPprotected