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SourcePP
Several modern C++20 libraries for sanely parsing Valve's formats.
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This is the complete list of members for bsppp::BSP, including all inherited members.
bake(std::string_view outputPath="") | bsppp::BSP | |
BSP(std::string path_, bool loadPatchFiles=true) | bsppp::BSP | explicit |
console | bsppp::BSP | protected |
create(std::string path, uint32_t version=21, uint32_t mapRevision=0) | bsppp::BSP | static |
createLumpPatchFile(BSPLump lumpIndex) const | bsppp::BSP | |
getGameLumpData(BSPGameLump::Signature signature) const | bsppp::BSP | |
getGameLumpVersion(BSPGameLump::Signature signature) | bsppp::BSP | |
getLumpData(BSPLump lumpIndex, bool noDecompression=false) const | bsppp::BSP | |
getLumpData() const | bsppp::BSP | inline |
getLumpVersion(BSPLump lumpIndex) const | bsppp::BSP | |
getMapRevision() const | bsppp::BSP | |
getVersion() const | bsppp::BSP | |
hasLump(BSPLump lumpIndex) const | bsppp::BSP | |
header | bsppp::BSP | protected |
isConsole() const | bsppp::BSP | |
isGameLumpCompressed(BSPGameLump::Signature signature) const | bsppp::BSP | |
isL4D2() const | bsppp::BSP | |
isLumpCompressed(BSPLump lumpIndex) const | bsppp::BSP | |
l4d2 | bsppp::BSP | protected |
operator bool() const | bsppp::BSP | explicit |
parseBrushModels() const | bsppp::BSP | protected |
parseEdges() const | bsppp::BSP | protected |
parseEntities() const | bsppp::BSP | protected |
parseFaces() const | bsppp::BSP | protected |
parseGameLumps(bool decompress) const | bsppp::BSP | protected |
parseNodes() const | bsppp::BSP | protected |
parseOriginalFaces() const | bsppp::BSP | protected |
parsePlanes() const | bsppp::BSP | protected |
parseSurfEdges() const | bsppp::BSP | protected |
parseTextureData() const | bsppp::BSP | protected |
parseTextureInfo() const | bsppp::BSP | protected |
parseVertices() const | bsppp::BSP | protected |
path | bsppp::BSP | protected |
readHeader() | bsppp::BSP | protected |
reset() | bsppp::BSP | |
resetLump(BSPLump lumpIndex) | bsppp::BSP | |
setConsole(bool isConsole) | bsppp::BSP | |
setGameLump(BSPGameLump::Signature signature, uint16_t version, std::span< const std::byte > data, uint8_t compressLevel=0) | bsppp::BSP | |
setL4D2(bool isL4D2) | bsppp::BSP | |
setLump(BSPLump lumpIndex, uint32_t version, std::span< const std::byte > data, uint8_t compressLevel=0) | bsppp::BSP | |
setLump(uint32_t version, std::span< const BSPEntityKeyValues > data, uint8_t compressLevel=0) | bsppp::BSP | |
setLumpFromPatchFile(const std::string &lumpFilePath) | bsppp::BSP | |
setMapRevision(uint32_t mapRevision) | bsppp::BSP | |
setVersion(uint32_t version) | bsppp::BSP | |
stagedGameLumps | bsppp::BSP | protected |
stagedLumps | bsppp::BSP | protected |
stagedMapRevision | bsppp::BSP | protected |
stagedVersion | bsppp::BSP | protected |