Chira Engine
A customizable MIT-licensed game engine.
NameComponent.h
1 #pragma once
2 
3 #include <string>
4 
5 namespace chira {
6 
7 struct NameComponent {
8  explicit NameComponent(std::string name_)
9  : name(std::move(name_)) {}
10 
11 public:
12  std::string name;
13 };
14 
15 } // namespace chira