Chira Engine
A customizable MIT-licensed game engine.
NameComponent.h
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#pragma once
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#include <string>
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namespace
chira {
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struct
NameComponent
{
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explicit
NameComponent
(std::string name_)
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: name(std::move(name_)) {}
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public
:
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std::string name;
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};
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}
// namespace chira
chira::NameComponent
Definition:
NameComponent.h:7
engine
entity
component
NameComponent.h
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