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Chira Engine
A customizable MIT-licensed game engine.
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This is the complete list of members for chira::Renderer::MeshHandle, including all inherited members.
| eboHandle (defined in chira::Renderer::MeshHandle) | chira::Renderer::MeshHandle | |
| indices (defined in chira::Renderer::MeshHandle) | chira::Renderer::MeshHandle | |
| numIndices (defined in chira::Renderer::MeshHandle) | chira::Renderer::MeshHandle | |
| numVertices (defined in chira::Renderer::MeshHandle) | chira::Renderer::MeshHandle | |
| operator bool() const (defined in chira::Renderer::MeshHandle) | chira::Renderer::MeshHandle | inlineexplicit |
| operator bool() const (defined in chira::Renderer::MeshHandle) | chira::Renderer::MeshHandle | inlineexplicit |
| operator!() const (defined in chira::Renderer::MeshHandle) | chira::Renderer::MeshHandle | inline |
| operator!() const (defined in chira::Renderer::MeshHandle) | chira::Renderer::MeshHandle | inline |
| vaoHandle (defined in chira::Renderer::MeshHandle) | chira::Renderer::MeshHandle | |
| vboHandle (defined in chira::Renderer::MeshHandle) | chira::Renderer::MeshHandle | |
| vertices (defined in chira::Renderer::MeshHandle) | chira::Renderer::MeshHandle |