Chira Engine
A customizable MIT-licensed game engine.
chira::Renderer::MeshHandle Struct Reference
Collaboration diagram for chira::Renderer::MeshHandle:

Public Member Functions

 operator bool () const
 
bool operator! () const
 
 operator bool () const
 
bool operator! () const
 

Public Attributes

unsigned int vaoHandle = 0
 
unsigned int vboHandle = 0
 
unsigned int eboHandle = 0
 
int numIndices = 0
 
std::vector< Vertexvertices
 
std::vector< int > indices
 
int numVertices = 0
 

Detailed Description

Definition at line 62 of file BackendGL.h.


The documentation for this struct was generated from the following files: