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Chira Engine
A customizable MIT-licensed game engine.
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.cmdl
is the file extension of the Chira Model file. The following info is contained within these files:
No mesh, material, or texture data is present within CMDL files. only the info on what file should be used to get that info.
WARNING: This file format has not been fully developed and is still being added onto. Features may be added and removed as time goes on.
Just like most other Chira Engine specific resource info, CMDL files use a JSON format to store their data. Right now they only contain some basic information but the format is currently being expanded to provide more info such as
The following properties are currently implemented into the CMDL format
Default Value: None
This property determines what material type Chira will use when rendering the material defined in the material property.
Specifications:
Spec | Value |
---|---|
Value Type | Material Type (String) |
Optional | False |
Default Value: None
This property determines what material Chira will use when rendering the mesh defined in the model property.
Specifications:
Spec | Value |
---|---|
Value Type | Resource Path (String) |
Optional | False |
Default Value: None
This property determines what mesh Chira will load for this specific model
NOTE: Make sure the value you set in the loader property matches the fomat of this mesh!
Specifications:
Spec | Value |
---|---|
Value Type | Resource Path (String) |
Optional | False |
Default Value: None
This property determines what type of mesh Chira will attempt to load the mesh defined in model as.
Specifications:
Spec | Value |
---|---|
Value Type | Model Type Extension (String) |
Supported Values | obj cmsh |
Optional | False |