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Chira Engine
A customizable MIT-licensed game engine.
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Unsurprisingly, Chira Engine does have it's fair share of unique file formats. As such we have dedicated a section of this documentation purely to detailing what these files are and how they are setup alonside any tools you may use to create or modify them.
Most of the file formats used by Chira are written in some form of JSON. So they're relatively easy to parse. That being said, there are some exceptions to this and any formats that aren't JSON will have this information clearly mentioned.
The pages themselves are formatted in the following structure (headers disabled for better reading experience)
## Example Section info on section
### Section property
Default Value: <value>
Specifications:
Spec | Value |
---|---|
Type | Example |
NOTE: The following list is based on a currently private branch dedicated to reworking file extensions separate from
editor-extended
Here is a complete (as of writing) list of ChiraEngine unique formats. Any formats that have pages will have them linked here.
Currently there are no external parsers, generators, or editors for any of the formats.