Chira Engine
A customizable MIT-licensed game engine.
BillboardComponent.h
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#pragma once
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#include "TransformComponent.h"
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namespace
chira {
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struct
BillboardComponent
{
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explicit
BillboardComponent
(
bool
xAxis =
true
,
bool
yAxis =
true
,
bool
zAxis =
true
)
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: x(xAxis)
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, y(yAxis)
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, z(zAxis) {}
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public
:
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TransformComponent
* transform;
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bool
x;
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bool
y;
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bool
z;
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};
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}
// namespace chira
chira::BillboardComponent
Definition:
BillboardComponent.h:7
chira::TransformComponent
Definition:
TransformComponent.h:12
engine
entity
component
BillboardComponent.h
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1.9.1