Chira Engine
A customizable MIT-licensed game engine.
chira::Renderer::ShaderHandle Struct Reference
Collaboration diagram for chira::Renderer::ShaderHandle:

Public Member Functions

 operator bool () const
 
bool operator! () const
 
 operator bool () const
 
bool operator! () const
 

Public Attributes

int handle = 0
 
ShaderModuleHandle vertex {}
 
ShaderModuleHandle fragment {}
 

Detailed Description

Definition at line 45 of file BackendGL.h.


The documentation for this struct was generated from the following files: