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Chira Engine
A customizable MIT-licensed game engine.
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Public Member Functions | |
operator bool () const | |
bool | operator! () const |
operator bool () const | |
bool | operator! () const |
Public Attributes | |
int | handle = 0 |
ShaderModuleHandle | vertex {} |
ShaderModuleHandle | fragment {} |
Definition at line 45 of file BackendGL.h.