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Chira Engine
A customizable MIT-licensed game engine.
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This is the complete list of members for chira::IPanel, including all inherited members.
activatedThisFrame (defined in chira::IPanel) | chira::IPanel | protected |
flags (defined in chira::IPanel) | chira::IPanel | protected |
getTitle() const (defined in chira::IPanel) | chira::IPanel | |
getWindowFlags() (defined in chira::IPanel) | chira::IPanel | |
getWindowSize() const (defined in chira::IPanel) | chira::IPanel | |
IPanel(std::string title_, bool startVisible, ImVec2 windowSize={}, bool enforceSize=false) (defined in chira::IPanel) | chira::IPanel | |
isVisible() const (defined in chira::IPanel) | chira::IPanel | |
nextWindowSize (defined in chira::IPanel) | chira::IPanel | protected |
postRenderContents() (defined in chira::IPanel) | chira::IPanel | inlinevirtual |
preRenderContents() (defined in chira::IPanel) | chira::IPanel | inlinevirtual |
render() (defined in chira::IPanel) | chira::IPanel | |
renderContents()=0 (defined in chira::IPanel) | chira::IPanel | pure virtual |
setTitle(const std::string &newTitle) (defined in chira::IPanel) | chira::IPanel | |
setVisible(bool visible_) (defined in chira::IPanel) | chira::IPanel | |
setWindowSize(glm::vec2 size) (defined in chira::IPanel) | chira::IPanel | |
title (defined in chira::IPanel) | chira::IPanel | protected |
visible (defined in chira::IPanel) | chira::IPanel | protected |
wasActivatedThisFrame() const (defined in chira::IPanel) | chira::IPanel | |
windowSizeCondition (defined in chira::IPanel) | chira::IPanel | protected |
~IPanel()=default (defined in chira::IPanel) | chira::IPanel | virtual |