Chira Engine
A customizable MIT-licensed game engine.
chira::MeshData Member List

This is the complete list of members for chira::MeshData, including all inherited members.

appendMeshData(const std::string &loader, const std::string &identifier) (defined in chira::MeshData)chira::MeshData
clearMeshData()chira::MeshDataprotected
depthFunction (defined in chira::MeshData)chira::MeshDataprotected
drawMode (defined in chira::MeshData)chira::MeshDataprotected
getDepthFunction() const (defined in chira::MeshData)chira::MeshData
getMaterial() const (defined in chira::MeshData)chira::MeshData
getMeshData(const std::string &meshLoader) const (defined in chira::MeshData)chira::MeshData
handle (defined in chira::MeshData)chira::MeshDataprotected
indices (defined in chira::MeshData)chira::MeshDataprotected
initialized (defined in chira::MeshData)chira::MeshDataprotected
material (defined in chira::MeshData)chira::MeshDataprotected
MeshData()=default (defined in chira::MeshData)chira::MeshData
render(glm::mat4 model, MeshCullType cullType=MeshCullType::BACK) (defined in chira::MeshData)chira::MeshData
setDepthFunction(MeshDepthFunction function) (defined in chira::MeshData)chira::MeshData
setMaterial(SharedPointer< IMaterial > newMaterial) (defined in chira::MeshData)chira::MeshData
setupForRendering()chira::MeshDataprotected
updateMeshData()chira::MeshDataprotected
vertices (defined in chira::MeshData)chira::MeshDataprotected
~MeshData() (defined in chira::MeshData)chira::MeshDatavirtual