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Chira Engine
A customizable MIT-licensed game engine.
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This is the complete list of members for chira::MeshData, including all inherited members.
appendMeshData(const std::string &loader, const std::string &identifier) (defined in chira::MeshData) | chira::MeshData | |
clearMeshData() | chira::MeshData | protected |
depthFunction (defined in chira::MeshData) | chira::MeshData | protected |
drawMode (defined in chira::MeshData) | chira::MeshData | protected |
getDepthFunction() const (defined in chira::MeshData) | chira::MeshData | |
getMaterial() const (defined in chira::MeshData) | chira::MeshData | |
getMeshData(const std::string &meshLoader) const (defined in chira::MeshData) | chira::MeshData | |
handle (defined in chira::MeshData) | chira::MeshData | protected |
indices (defined in chira::MeshData) | chira::MeshData | protected |
initialized (defined in chira::MeshData) | chira::MeshData | protected |
material (defined in chira::MeshData) | chira::MeshData | protected |
MeshData()=default (defined in chira::MeshData) | chira::MeshData | |
render(glm::mat4 model, MeshCullType cullType=MeshCullType::BACK) (defined in chira::MeshData) | chira::MeshData | |
setDepthFunction(MeshDepthFunction function) (defined in chira::MeshData) | chira::MeshData | |
setMaterial(SharedPointer< IMaterial > newMaterial) (defined in chira::MeshData) | chira::MeshData | |
setupForRendering() | chira::MeshData | protected |
updateMeshData() | chira::MeshData | protected |
vertices (defined in chira::MeshData) | chira::MeshData | protected |
~MeshData() (defined in chira::MeshData) | chira::MeshData | virtual |