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void | render (glm::mat4 model, MeshCullType cullType=MeshCullType::BACK) |
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SharedPointer< IMaterial > | getMaterial () const |
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void | setMaterial (SharedPointer< IMaterial > newMaterial) |
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MeshDepthFunction | getDepthFunction () const |
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void | setDepthFunction (MeshDepthFunction function) |
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std::vector< byte > | getMeshData (const std::string &meshLoader) const |
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void | appendMeshData (const std::string &loader, const std::string &identifier) |
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bool | initialized = false |
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Renderer::MeshHandle | handle {} |
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MeshDrawMode | drawMode = MeshDrawMode::STATIC |
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MeshDepthFunction | depthFunction = MeshDepthFunction::LEQUAL |
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SharedPointer< IMaterial > | material |
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std::vector< Vertex > | vertices |
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std::vector< Index > | indices |
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Definition at line 11 of file MeshData.h.
The documentation for this class was generated from the following files: