#include <FGD.h>
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| EntityWriter (FGDWriter &parent_) |
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EntityWriter & | keyValue (const std::string &name, const std::string &valueType, const std::string &displayName="", const std::string &valueDefault="", const std::string &description="", bool readOnly=false, bool report=false) |
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KeyValueChoicesWriter | beginKeyValueChoices (const std::string &name, const std::string &displayName="", const std::string &valueDefault="", const std::string &description="", bool readOnly=false, bool report=false) |
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KeyValueFlagsWriter | beginKeyValueFlags (const std::string &name, const std::string &displayName="", const std::string &description="", bool readOnly=false, bool report=false) |
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EntityWriter & | input (const std::string &name, const std::string &valueType, const std::string &description="") |
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EntityWriter & | output (const std::string &name, const std::string &valueType, const std::string &description="") |
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FGDWriter & | endEntity () const |
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Definition at line 135 of file FGD.h.
◆ EntityWriter()
FGDWriter::EntityWriter::EntityWriter |
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FGDWriter & |
parent_ | ) |
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explicit |
◆ beginKeyValueChoices()
FGDWriter::EntityWriter::KeyValueChoicesWriter FGDWriter::EntityWriter::beginKeyValueChoices |
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const std::string & |
name, |
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const std::string & |
displayName = "" , |
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const std::string & |
valueDefault = "" , |
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const std::string & |
description = "" , |
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bool |
readOnly = false , |
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bool |
report = false |
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) |
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◆ beginKeyValueFlags()
FGDWriter::EntityWriter::KeyValueFlagsWriter FGDWriter::EntityWriter::beginKeyValueFlags |
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const std::string & |
name, |
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const std::string & |
displayName = "" , |
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const std::string & |
description = "" , |
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bool |
readOnly = false , |
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bool |
report = false |
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) |
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◆ endEntity()
FGDWriter & FGDWriter::EntityWriter::endEntity |
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const |
◆ input()
FGDWriter::EntityWriter & FGDWriter::EntityWriter::input |
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const std::string & |
name, |
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const std::string & |
valueType, |
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const std::string & |
description = "" |
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) |
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◆ keyValue()
FGDWriter::EntityWriter & FGDWriter::EntityWriter::keyValue |
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const std::string & |
name, |
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const std::string & |
valueType, |
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const std::string & |
displayName = "" , |
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const std::string & |
valueDefault = "" , |
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const std::string & |
description = "" , |
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bool |
readOnly = false , |
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bool |
report = false |
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) |
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◆ output()
FGDWriter::EntityWriter & FGDWriter::EntityWriter::output |
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const std::string & |
name, |
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const std::string & |
valueType, |
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const std::string & |
description = "" |
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) |
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The documentation for this class was generated from the following files: