20 std::array<float, MAX_BONES_PER_VERTEX>
weight;
32 sourcepp::math::Vec2f
uv{};
38 [[nodiscard]]
bool open(
const std::byte* data, std::size_t size,
const MDL::MDL& mdl);
std::array< float, MAX_BONES_PER_VERTEX > weight
std::vector< int8_t > bones
std::array< int32_t, MAX_LOD_COUNT > numVerticesInLOD
std::vector< Fixup > fixups
bool open(const std::byte *data, std::size_t size, const MDL::MDL &mdl)
std::vector< Vertex > vertices
sourcepp::math::Vec3f normal
sourcepp::math::Vec4f tangent
sourcepp::math::Vec3f position