Chira Engine
A customizable MIT-licensed game engine.
chira::Device::WindowHandle Struct Reference
Collaboration diagram for chira::Device::WindowHandle:

Public Member Functions

 operator bool () const
 
bool operator! () const
 
 operator bool () const
 
bool operator! () const
 

Public Attributes

std::unordered_map< uuids::uuid, IPanel * > panels {}
 
SDL_Window * window = nullptr
 
ImGuiContext * imguiContext = nullptr
 
int width = -1
 
int height = -1
 
bool hidden = false
 
bool mouseCaptured = false
 
bool shouldClose = false
 
Viewportviewport = nullptr
 
bool viewportIsSelfOwned = false
 

Detailed Description

Definition at line 30 of file DeviceGL.h.


The documentation for this struct was generated from the following files: