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Chira Engine
A customizable MIT-licensed game engine.
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Public Member Functions | |
operator bool () const | |
bool | operator! () const |
operator bool () const | |
bool | operator! () const |
Public Attributes | |
std::unordered_map< uuids::uuid, IPanel * > | panels {} |
SDL_Window * | window = nullptr |
ImGuiContext * | imguiContext = nullptr |
int | width = -1 |
int | height = -1 |
bool | hidden = false |
bool | mouseCaptured = false |
bool | shouldClose = false |
Viewport * | viewport = nullptr |
bool | viewportIsSelfOwned = false |
Definition at line 30 of file DeviceGL.h.