Chira Engine
A customizable MIT-licensed game engine.
chira::Renderer::FrameBufferHandle Struct Reference

Public Member Functions

 operator bool () const
 
bool operator! () const
 
 operator bool () const
 
bool operator! () const
 

Public Attributes

unsigned int fboHandle = 0
 
unsigned int colorHandle = 0
 
unsigned int rboHandle = 0
 
bool hasDepth = true
 
int width = -1
 
int height = -1
 
SDL_Texture * texture = nullptr
 

Detailed Description

Definition at line 25 of file BackendGL.h.


The documentation for this struct was generated from the following files: