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Chira Engine
A customizable MIT-licensed game engine.
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Public Member Functions | |
operator bool () const | |
bool | operator! () const |
operator bool () const | |
bool | operator! () const |
Public Attributes | |
unsigned int | handle = 0 |
TextureType | type = TextureType::TWO_DIMENSIONAL |
SDL_Texture * | texture = nullptr |
Definition at line 16 of file BackendGL.h.