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Chira Engine
A customizable MIT-licensed game engine.
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Public Member Functions | |
| operator bool () const | |
| bool | operator! () const |
| operator bool () const | |
| bool | operator! () const |
Public Attributes | |
| unsigned int | handle = 0 |
| TextureType | type = TextureType::TWO_DIMENSIONAL |
| SDL_Texture * | texture = nullptr |
Definition at line 16 of file BackendGL.h.