Chira Engine
A customizable MIT-licensed game engine.
chira::Renderer::TextureHandle Struct Reference

Public Member Functions

 operator bool () const
 
bool operator! () const
 
 operator bool () const
 
bool operator! () const
 

Public Attributes

unsigned int handle = 0
 
TextureType type = TextureType::TWO_DIMENSIONAL
 
SDL_Texture * texture = nullptr
 

Detailed Description

Definition at line 16 of file BackendGL.h.


The documentation for this struct was generated from the following files: