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Chira Engine
A customizable MIT-licensed game engine.
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Public Types | |
enum class | ProjectionMode { PERSPECTIVE , ORTHOGRAPHIC } |
Public Attributes | |
TransformComponent * | transform = nullptr |
ProjectionMode | projectionMode |
std::size_t | activeLayers |
float | fov |
float | nearDistance |
float | farDistance |
float | orthoSize |
bool | active |
Definition at line 12 of file CameraComponent.h.