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Chira Engine
A customizable MIT-licensed game engine.
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Public Attributes | |
TransformComponent * | transform |
glm::vec3 | diffuse {0.8f} |
glm::vec3 | specular {0.1f} |
glm::vec3 | falloff {1.f, 0.045f, 0.0075f} |
glm::vec2 | cutoff {glm::radians(45.f), glm::radians(60.f)} |
Definition at line 29 of file LightComponents.h.