3 #include "TransformComponent.h"
8 constexpr
int DIRECTIONAL_LIGHT_MAX = 4;
9 constexpr
int POINT_LIGHT_MAX = 32;
10 constexpr
int SPOT_LIGHT_MAX = 16;
14 glm::vec3 ambient{0.1f};
15 glm::vec3 diffuse{0.8f};
16 glm::vec3 specular{0.1f};
21 glm::vec3 ambient{0.1f};
22 glm::vec3 diffuse{0.8f};
23 glm::vec3 specular{0.1f};
26 glm::vec3 falloff{1.f, 0.045f, 0.0075f};
31 glm::vec3 diffuse{0.8f};
32 glm::vec3 specular{0.1f};
35 glm::vec3 falloff{1.f, 0.045f, 0.0075f};
37 glm::vec2 cutoff{glm::radians(45.f), glm::radians(60.f)};