Chira Engine
A customizable MIT-licensed game engine.
chira::PointLightComponent Struct Reference
Collaboration diagram for chira::PointLightComponent:

Public Attributes

TransformComponenttransform
 
glm::vec3 ambient {0.1f}
 
glm::vec3 diffuse {0.8f}
 
glm::vec3 specular {0.1f}
 
glm::vec3 falloff {1.f, 0.045f, 0.0075f}
 

Detailed Description

Definition at line 19 of file LightComponents.h.


The documentation for this struct was generated from the following file: