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Chira Engine
A customizable MIT-licensed game engine.
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Public Member Functions | |
| ResourceUsageTrackerPanel (ImVec2 windowSize=ImVec2{800, 600}) | |
| void | renderContents () override |
Public Member Functions inherited from chira::IPanel | |
| IPanel (std::string title_, bool startVisible, ImVec2 windowSize={}, bool enforceSize=false) | |
| void | render () |
| virtual void | preRenderContents () |
| virtual void | postRenderContents () |
| std::string_view | getTitle () const |
| void | setTitle (const std::string &newTitle) |
| bool | isVisible () const |
| void | setVisible (bool visible_) |
| bool | wasActivatedThisFrame () const |
| glm::vec2 | getWindowSize () const |
| void | setWindowSize (glm::vec2 size) |
| ImGuiWindowFlags & | getWindowFlags () |
Additional Inherited Members | |
Protected Attributes inherited from chira::IPanel | |
| std::string | title |
| bool | visible |
| bool | activatedThisFrame |
| ImVec2 | nextWindowSize |
| ImGuiCond_ | windowSizeCondition |
| ImGuiWindowFlags | flags |
Definition at line 7 of file ResourceUsageTrackerPanel.h.