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Chira Engine
A customizable MIT-licensed game engine.
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Public Member Functions | |
ResourceUsageTrackerPanel (ImVec2 windowSize=ImVec2{800, 600}) | |
void | renderContents () override |
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IPanel (std::string title_, bool startVisible, ImVec2 windowSize={}, bool enforceSize=false) | |
void | render () |
virtual void | preRenderContents () |
virtual void | postRenderContents () |
std::string_view | getTitle () const |
void | setTitle (const std::string &newTitle) |
bool | isVisible () const |
void | setVisible (bool visible_) |
bool | wasActivatedThisFrame () const |
glm::vec2 | getWindowSize () const |
void | setWindowSize (glm::vec2 size) |
ImGuiWindowFlags & | getWindowFlags () |
Additional Inherited Members | |
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std::string | title |
bool | visible |
bool | activatedThisFrame |
ImVec2 | nextWindowSize |
ImGuiCond_ | windowSizeCondition |
ImGuiWindowFlags | flags |
Definition at line 7 of file ResourceUsageTrackerPanel.h.