Chira Engine
A customizable MIT-licensed game engine.
ResourceUsageTrackerPanel.h
1 #pragma once
2 
3 #include <ui/IPanel.h>
4 
5 namespace chira {
6 
8 public:
9  explicit ResourceUsageTrackerPanel(ImVec2 windowSize = ImVec2{800, 600});
10  void renderContents() override;
11 };
12 
13 } // namespace chira