Chira Engine
A customizable MIT-licensed game engine.
ResourceUsageTrackerPanel.h
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#pragma once
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#include <ui/IPanel.h>
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namespace
chira {
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class
ResourceUsageTrackerPanel
:
public
IPanel
{
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public
:
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explicit
ResourceUsageTrackerPanel
(ImVec2 windowSize = ImVec2{800, 600});
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void
renderContents()
override
;
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};
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}
// namespace chira
chira::IPanel
Definition:
IPanel.h:10
chira::ResourceUsageTrackerPanel
Definition:
ResourceUsageTrackerPanel.h:7
engine
ui
debug
ResourceUsageTrackerPanel.h
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