SourcePP
Several modern C++20 libraries for sanely parsing Valve's formats.
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LumpData.h File Reference
#include <vector>
#include <sourcepp/parser/Binary.h>
#include <sourcepp/Math.h>
Include dependency graph for LumpData.h:
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Classes

struct  bsppp::BSPPlane_v0
 
struct  bsppp::BSPTextureData_v0
 
struct  bsppp::BSPVertex_v0
 
struct  bsppp::BSPNode_v0
 
struct  bsppp::BSPNode_v1
 
struct  bsppp::BSPTextureInfo_v0
 
struct  bsppp::BSPFace_v1
 
struct  bsppp::BSPFace_v2
 
struct  bsppp::BSPEdge_v0
 
struct  bsppp::BSPEdge_v1
 
struct  bsppp::BSPSurfEdge_v0
 
struct  bsppp::BSPBrushModel_v0
 
struct  bsppp::BSPGameLump
 

Namespaces

namespace  bsppp
 

Typedefs

using bsppp::BSPPlane = BSPPlane_v0
 
using bsppp::BSPTextureData = BSPTextureData_v0
 
using bsppp::BSPVertex = BSPVertex_v0
 
using bsppp::BSPNode = BSPNode_v1
 
using bsppp::BSPTextureInfo = BSPTextureInfo_v0
 
using bsppp::BSPFace = BSPFace_v2
 
using bsppp::BSPEdge = BSPEdge_v1
 
using bsppp::BSPSurfEdge = BSPSurfEdge_v0
 
using bsppp::BSPBrushModel = BSPBrushModel_v0