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SourcePP
Several modern C++20 libraries for sanely parsing Valve's formats.
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Go to the source code of this file.
Classes | |
struct | bsppp::BSPPlane_v0 |
struct | bsppp::BSPTextureData_v0 |
struct | bsppp::BSPVertex_v0 |
struct | bsppp::BSPNode_v0 |
struct | bsppp::BSPNode_v1 |
struct | bsppp::BSPTextureInfo_v0 |
struct | bsppp::BSPFace_v1 |
struct | bsppp::BSPFace_v2 |
struct | bsppp::BSPEdge_v0 |
struct | bsppp::BSPEdge_v1 |
struct | bsppp::BSPSurfEdge_v0 |
struct | bsppp::BSPBrushModel_v0 |
struct | bsppp::BSPGameLump |
Namespaces | |
namespace | bsppp |
Typedefs | |
using | bsppp::BSPPlane = BSPPlane_v0 |
using | bsppp::BSPTextureData = BSPTextureData_v0 |
using | bsppp::BSPVertex = BSPVertex_v0 |
using | bsppp::BSPNode = BSPNode_v1 |
using | bsppp::BSPTextureInfo = BSPTextureInfo_v0 |
using | bsppp::BSPFace = BSPFace_v2 |
using | bsppp::BSPEdge = BSPEdge_v1 |
using | bsppp::BSPSurfEdge = BSPSurfEdge_v0 |
using | bsppp::BSPBrushModel = BSPBrushModel_v0 |